WIDESHOT
PRODUCTION DESIGN AND THEMED ARCHITECTURE
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OUR WORK

PRODUCTION DESIGN AND THEMED ARCHITECTURE / CONCEPT DESIGN AND ILLUSTRATION / INTERACTIVE ENTERTAINMENT / ARCHITECTURE AND INTERIOR DESIGN

WIDESHOT Entertainment provides a large service portfolio that covers production design and motion graphics for film, art direction and concept art for video games, scenario creation and illustration for advertisement as well as design and architectural planning for theme parks and indoor environments.

PRODUCTION DESIGN AND THEMED ARCHITECTURE

CONCEPT DESIGN
AND
ILLUSTRATION

INTERACTIVE
ENTERTAINMENT

ARCHITECTURE
AND
INTERIOR DESIGN

cooming soon...

SNEAK PEEKS

Eightball is back! (illustration demo)
Moon Tug Featurette (Independence Day Resurgence)


ABOUT WIDESHOT

Endorsement by Roland Emmerich (Independence Day: Resurgence)
Heute Leben, ORF 2 (German)
Wien Heute, ORF 2 (German)
Harald Kloser about Johannes Mücke (2012)
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ENTERTAINMENT DESIGN

Production and Set Design/ Art Direction/ Conception & Illustration/ Theme Park Architecture/ Industrial Design/ Interior Design/ Design for virtual and 3D experiences

promo

WIDESHOT Entertainment provides a large service portfolio that covers production design and motion graphics for film, art direction and concept art for video games, scenario creation and illustration for advertisement as well as design and architectural planning for theme parks and indoor environments.

Our team can offer full production packages—from early style finding scribbles to finished production assets, sets or other products. We can also produce those single elements of the production pipeline that cover our clients specific needs.

In addition to these services, we offer creative consulting solutions. Working with you, the client, we leverage our talent and experience to assist you in determining the art style or aesthetic that will directly appeal to your target audience. Wideshot can also serve as a reliable partner in the pitching phase. We offer several solutions for pitch support cooperation in the very early stages of a project.

ARCHITECTURE
AND DESIGN

Scenarion Development/ Architectural Design/ Interior Design/ General Planning/ Construction Supervision/ Corporate and Brand Design

promo

Wideshot focuses on design and architecture with an increased need for great customer experiences, such as headquarters and theme park architecture, trade fairs, restaurants, shops as well as industrial facilities that meet the heightened demand for corporate communication. Our architecture and design services comprise brand architecture and interiors, as well as representative buildings. We also specialize in industrial design, product design, and both trade fair concepts and designs. We cover this broad field with our expertise in architecture and our ability to design experiences.

To be able to offer these services with perfect reliability, we have split the building engineering services from the design services in the two enterprises Wideshot Design and Wideshot ZT (Ziviltechniker). In our work we can also rely on our network partners, Kohlbecker Architects and Engineers and TeamGnesda a major architecture corporation based in Gaggenau, Germany. Our close relationship to this internationally active firm further ensures the cost and time reliability of our services.

DESIGNING
EXPERIENCES

Wideshot is a term from the film industry for a camera framing that introduces a setting in its entirety. This is our philosophy - it is the client’s and the user’s comprehensive experience that counts.

We aim to generate environments that create perfect experiences with our architecture and design philosophy. In doing so, we assess and conceive designs from the user or client perspective. Our design goal is to surprise, fascinate, entertain and—to be memorable.

Innovative Design
for new requirements

There are many fields where design excellence becomes effective and with every innovation and technological invention the spectrum grows. In the entertainment industry we are observing accelerating technological growth, opening space for ever greater fictional environments, intensified experiences and heightened fantasies.

The crossover of architecture and medial experience, the advent of online social networking, new generations of theme parks and media-scapes, as well as reassessed concepts for advertising and commercial representation require a heightened sensibility and a new mindset for designers.

There is a desire for new scenarios

At Wideshot Design we strive to create scenarios that can be experienced, narrative concepts that drive the design for the specific mission. We offer design excellence for a world of evolution and innovation.

The goal is more than just the product

We want to support our clients along the way to a successful product with our expertise. We believe that a close cooperation between the client and the design team as well as an integrative design process are key elements for an efficient and productive way of working. This way we can understand and absorb our clients’ core ideas to present solutions, find alternatives and share our know-how.

The goal is more than just a designed product. The goal is to develop scenarios with identity for the needs of our clients.

MANAGEMENT
AND TEAM

Behind the term Wideshot there is a team of about 20 people coming into the firm with different expertise. Most of them are architects, but also we have designers, graphic designers, concept artists and communication designers. This high spectrum of competence allows us to provide a broad range of services on the highest level that sum up in projects that require a holistic approach and incorporate a scenario that includes architecture and a demand of high level communication.

The goal is more than just a designed product. The goal is to develop scenarios with identity for the needs of our clients.

WIDESHOT was founded in 2010 by the two architects and entertainment designers Johannes Mücke and Oliver Bertram.

Johannes studied Architecture at the University of applied arts in Vienna and at the UCLA, Los Angeles. He worked as concept artist at Rockstar Games and with many renowned directors on international film projects.

Oliver studied at the ETH Zürich and taught together with Greg Lynn ath the University of applied arts. Oliver worked as a designer and planner for companies like Loturs Renault GP, Audi, Fiat and many more.

Mag. Arch Johannes Mücke

Managing Partner

Dipl. Arch ZT Oliver Bertram

Managing Partner

TEAM MEMBERS
SINCE 2010

Pamela Beer / Oliver Bertram / Marta Budek / Kristina Felde / Vojda Geryk / Manfred Hermann / Joseph Hofmarcher / Rosina Huth / Heri Irawan / Katrin Jeriga / Sebastian Kaus / Martina Lesjak / Verena Lihl / Thomas Lössl / Jiri Matura / Johannes Mücke / Nadine Papai / Miljan Radojevic / Adrian Schenker / Gregor Schindler / Bengt Stiller / Siim Tuksam / Martina von Tippelskirch / Jan Markus Ludwig / Julijana Bogdan / Bettina Löger / Herwig Hanak / Emanuel Tornquist / Yevgeny Myshalov / Jakob Travnik / Wolfgang Hitzinger / Nada Petrovic / Romina Hafner /Birgit Winischhofer / Dominic Mimlich / Ian May / Ioana Petkova / Jürgen Strohmeyer / Gábor Gárdai / Josip Bajcer / Alexander Nanu / Valentin Tambrosi

If you are interested in applying for a position at Wideshot, please send your portfolio to frontdesk@wideshot.at

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